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50 posters

    Pro Evo 2012/2013

    Ra's al Ghul
    Ra's al Ghul
     
     


    Posts : 3255

    Pro Evo 2012/2013 - Page 13 Empty Re: Pro Evo 2012/2013

    Post by Ra's al Ghul Sat Sep 22, 2012 8:33 am

    Anyone else bought this? I bought it today and I'm enjoying it a lot.
    SophisticatedBeggar
    SophisticatedBeggar
     
     


    Posts : 1240

    Pro Evo 2012/2013 - Page 13 Empty Re: Pro Evo 2012/2013

    Post by SophisticatedBeggar Sat Sep 22, 2012 12:07 pm

    Not out in NA till the 25th. Can't wait to play the full game.
    Cristiano
    Cristiano
     
     


    Formerly known as : NiTRO
    Posts : 1100
    Age : 29
    Location : Miami , FL
    Supports : Real Madrid

    Pro Evo 2012/2013 - Page 13 Empty Re: Pro Evo 2012/2013

    Post by Cristiano Sat Sep 22, 2012 4:09 pm

    TV Ad with CR7.
    SophisticatedBeggar
    SophisticatedBeggar
     
     


    Posts : 1240

    Pro Evo 2012/2013 - Page 13 Empty Re: Pro Evo 2012/2013

    Post by SophisticatedBeggar Wed Sep 26, 2012 2:21 pm

    Waiting for the PS3 North America option files. Waiting for one that isn't Bundesliga and a second tier Europe side. Hopefully someone takes out a Liga MX and MLS option file.
    SophisticatedBeggar
    SophisticatedBeggar
     
     


    Posts : 1240

    Pro Evo 2012/2013 - Page 13 Empty Re: Pro Evo 2012/2013

    Post by SophisticatedBeggar Sun Mar 10, 2013 9:23 pm

    EDGE magazine latest issue (#252) features first details about next installment in PES franchise, PES 2014 along with many new tidbits about Fox Engine.

    Check out long list of PES 2014 details below:

    Engine based on FOX Engine
    Engine referred to as “new engine”
    New physics engine uses “Barycentre physics”
    Barycentre physics: different body parts have different weights
    Collisions are similar to FIFA
    Impact strength of collisions depend on which part of the body is hit
    Team is focusing on “photo-realism” for graphics
    One closeup of a Japanese player’s face in EDGE shows detailed skin pores and individual eyebrows
    Shirts are separate from the player models
    Shirts hang from the players and flow and get pulled when jostling
    Ball control radius in 3x bigger than current gen, providing more dynamic off-ball tussles while player’s legs try to get control of the ball
    Can set a player’s “zones”
    This allows you to have an individual player only be allowed to move in a small area of the pitch while defending

    Full rundown of PES 2014's three engine pillars.

    1. Barycentre Physics and Ball control

    The new engine allows for a larger separation between player and ball – three time the radius of PES 2013, where tight ‘confrontation’ zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot. Players have specific centres of balance, calculated by locating their centre of gravity, or barycentre. You’ll be able to control your player’s weight shifts at all times and use practice touches to push the ball away from your feet. We see a wireframe demo with more natural animations and fluid transitions than FIFA 13. You control the player and the physics drives the animation, not vice versa. It’s hard to tell how this will transform the ‘feel’ of play, rather than just being admirable behind the scenes calculations, but there appears to be scope for a radical new control scheme – think of how Skate’s right-stick motions mimicked real-life movements by exploiting dynamic physics, and how they compared to the digital button taps of Tony Hawks Pro Skater. This could be a revelation in football game control.
    2. Contact and Physicality

    Konami has pinpointed this as a weakness in previous games, but now players can jostle for space – even without the ball present – for headers at corners, or to dominate a smaller opponent. You’ll be able to tug shirts (cloth is now separate from the player’s body and stretches) as well as elbow for room on the touchline. It works in tandem with the physics and precision control. Agile players can unbalance defenders with dropped shoulders or ball skills, and push the ball further ahead to exploit their acceleration. “Previously, body feints were more aesthetic,” admits Masuda. “Now they’re a key tactic.”
    3. Squad Emulator

    Formations remain essential for success, but now you can set ‘zones of play’ so your key players focus on certain tactics in mission-critical areas. For example, you can set your front line to focus on possession and probing for gaps in from of a deep-lying defence. In theory, you’ll be able to recognise your favourite teams pattern of play within a few minutes. The emphasis on defending and shape should allow weaker teams to create effective strategies, such as when Celtic beat Barcelona in the Champions League by defending deep, buoyed up by the home crowd.
    SophisticatedBeggar
    SophisticatedBeggar
     
     


    Posts : 1240

    Pro Evo 2012/2013 - Page 13 Empty Re: Pro Evo 2012/2013

    Post by SophisticatedBeggar Wed Mar 13, 2013 5:05 pm

    Pro Evo 2012/2013 - Page 13 BFKM3VoCQAAe_Bz


    Pro Evo 2012/2013 - Page 13 Foxengine

    Sponsored content


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    Post by Sponsored content


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