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51 posters
FIFA 12
Barton-
- Formerly known as : JMB_94
Posts : 10066
Age : 30
- Post n°211
Re: FIFA 12
Division 2 is so hard, been stuck in it for ages.
Guest- Guest
- Post n°212
Re: FIFA 12
I have been thinking on who I should buy for my new Arsenal CM when the update comes out.
The only player I will defiantly be signing is Belhanda. I will be selling: Almunia, Squillaci, Diaby, Chamakh and maybe Arshavin.
The other players I have in mind are: Wilfried Zaha, Marcel Schmelzer, Julian Draxler and Stefanos Kapino.
I need help to find a new left-back so I need suggestions. Thanks.
The only player I will defiantly be signing is Belhanda. I will be selling: Almunia, Squillaci, Diaby, Chamakh and maybe Arshavin.
The other players I have in mind are: Wilfried Zaha, Marcel Schmelzer, Julian Draxler and Stefanos Kapino.
I need help to find a new left-back so I need suggestions. Thanks.
Gegilworld93-
- Posts : 10414
Age : 30
Location : Winterthur, Switzerland
Supports : Arsenal FC, FC Winterthur
- Post n°213
Re: FIFA 12
Henri Bedimo, also from Montpellier, should be fairly realistic.
Jordi Alba would be fantastic too.
Jordi Alba would be fantastic too.
Muhkoo-
- Posts : 1687
Age : 34
Location : Kastrup, Denmark
Supports : AFC AJAX X X X
- Post n°215
Re: FIFA 12
Barton wrote:Division 2 is so hard, been stuck in it for ages.
Feels like more sweaty/cheap goals than i've had against me in the other leagues, guess some are becoming really desperate. Mostly only get to play against E'to or Neymar "heroes" oh and 5 man Aston Villa defense wasn't so much fun either.
Guest- Guest
- Post n°216
Re: FIFA 12
Ok so these are the players I will be buying in the CM when the update is out:
Cloudio Yacob
Shaqiri
Holtby
Zaha
Belhanda
Draxler
But I still can't think of a fucking left back.
Cloudio Yacob
Shaqiri
Holtby
Zaha
Belhanda
Draxler
But I still can't think of a fucking left back.
Muhkoo-
- Posts : 1687
Age : 34
Location : Kastrup, Denmark
Supports : AFC AJAX X X X
- Post n°217
Re: FIFA 12
Novi, The Creator wrote:Ok so these are the players I will be buying in the CM when the update is out:
Cloudio Yacob
Shaqiri
Holtby
Zaha
Belhanda
Draxler
But I still can't think of a fucking left back.
Boilesen if you can afford with what you aim to get maybe not :p
Won a match earlier online 5-3 after behind ahead 5-0 at half time, the guy kept pulling Shay Given out of his goal at every semi free chance i had, was very strange.
Guest- Guest
- Post n°218
Re: FIFA 12
I have had Boilesen before, im looking for a instant replacement in my Arsenal team. I think I will just sign Aly Cissokho.
Cut down my short list to:
Belhanda
Draxler (Maybe)
Shaqiri
Zaha
Cissokho
Arnautovic
Cut down my short list to:
Belhanda
Draxler (Maybe)
Shaqiri
Zaha
Cissokho
Arnautovic
JK-
- Posts : 734
Age : 32
Location : The Netherlands
Supports : Arsenal
- Post n°219
Re: FIFA 12
Novi, The Creator wrote:Ok so these are the players I will be buying in the CM when the update is out:
Cloudio Yacob
Shaqiri
Holtby
Zaha
Belhanda
Draxler
But I still can't think of a fucking left back.
In my last CM I had a freaking beast as left back. He's like the left footed Dani Alves (okay, a little less good, but still, pretty damn good). Ansaldi was the name. Bloody fast, at the age of 26 he had 93 acceleration and 92 sprintspeed, or the other way around, and above 90 stamina, I think. There won't be many wingers who will get past you with such pace and stamina. His tackling is around 80, ends up above 80 anyway.
I didn't expect much of him when I bought him, because I wanted that Italian guy at Zenit, but I had no money, but he turned out to be one of my best finds. I really recommend him.
He starts out with the age of 24, btw.
Guest- Guest
- Post n°220
Re: FIFA 12
I will check him out also. I've just been testing out different players on a trail CM.
I signed that Zenit LB on my first CM with Arsenal in my second season. But it got boring as I got carried away with making un-realistic signings.
I signed that Zenit LB on my first CM with Arsenal in my second season. But it got boring as I got carried away with making un-realistic signings.
Muhkoo-
- Posts : 1687
Age : 34
Location : Kastrup, Denmark
Supports : AFC AJAX X X X
- Post n°221
Re: FIFA 12
Novi, The Creator wrote:I will check him out also. I've just been testing out different players on a trail CM.
I signed that Zenit LB on my first CM with Arsenal in my second season.But it got boring as I got carried away with making un-realistic signings.
I always do that... Just recently started a CM with FC Nordsjælland in Denmark, could only afford 1 signing was going out of my mind... a 59 overall striker from australia.. with speedster trait Not sure why i did it, was a bit bored with H2H i guess but i have a feeling i want to start over with transfer window update. No reason to do Ajax we haven't signed anyone new
Jorlung-
- Posts : 5285
Age : 92
Location : Canada
Supports : TFC
- Post n°222
Re: FIFA 12
Waiting for the update then probably going to do a Spurs career mode.
Start.-
- Posts : 5268
Supports : Chelsea FC.
- Post n°223
Re: FIFA 12
Have they updated the game on H2H Online yet? (Transfers)
Muhkoo-
- Posts : 1687
Age : 34
Location : Kastrup, Denmark
Supports : AFC AJAX X X X
- Post n°224
Re: FIFA 12
Nope, rest of Fifa gets it 26th or something like that. only UT updated.
Guest- Guest
- Post n°226
Re: FIFA 12
ilJuventino wrote:Is the update out yet?
Start. wrote:Have they updated the game on H2H Online yet? (Transfers)
Muhkoo wrote:Nope, rest of Fifa gets it 26th or something like that. only UT updated.
Poor show, Tino.
Guest- Guest
- Post n°228
Re: FIFA 12
BladeGunner wrote:ilJuventino wrote:Is the update out yet?Start. wrote:Have they updated the game on H2H Online yet? (Transfers)Muhkoo wrote:Nope, rest of Fifa gets it 26th or something like that. only UT updated.
Poor show, Tino.
I was too lazy to read the other comments...
Paulinho-
- Formerly known as : psyroukis
Posts : 4149
Age : 31
Location : Melbourne
Supports : Arsenal
- Post n°229
Re: FIFA 12
Started a CM playing JUST as Wilshere, and not manager, should be fun. have played a few games, weird playing with a left footed player, might try it with a VP instead
drivescore-
- Posts : 1336
Age : 29
Location : Toronto
Supports : Arsenal FC, FC Bayern Munich, Liverpool FC
- Post n°230
Re: FIFA 12
Going to start an Arsenal CM.
I'll bring in..... who?
I'll bring in..... who?
drivescore-
- Posts : 1336
Age : 29
Location : Toronto
Supports : Arsenal FC, FC Bayern Munich, Liverpool FC
- Post n°232
Re: FIFA 12
No way.
He is great but I think if i buy him now it would be the 7th time I bought him in FIFA.
I'll get De Ceglie or Boilesen
He is great but I think if i buy him now it would be the 7th time I bought him in FIFA.
I'll get De Ceglie or Boilesen
Barton-
- Formerly known as : JMB_94
Posts : 10066
Age : 30
- Post n°233
Re: FIFA 12
It’s been a long time since FIFA 12 released in late September last year, and even longer since I first played it at the end of May last year. Since then, I’ve used many of these fortnightly articles to go into depth on areas of FIFA which I think aren’t fit for purpose, and though there are plenty more I haven’t got to yet, I’m going to use this opportunity to step back from the minutiae and look at the bigger picture.
I know that many disagree with my sentiment, but I feel FIFA falls a long way short of providing a satisfactory hardcore experience. In the first of two articles, I’m going lay out what I think the problems are and why they have arisen, and then in the second, I will propose some solutions to these problems.
Flawless? Realistic? Arcade?
If there is one thing which is practically synonymous with FIFA these days, it’s critical acclaim. You can hardly watch a football match without being reminded that FIFA 12 is a game of ‘Flawless Football’, which is strange, because I can’t think of many adjectives which fit FIFA less.
FIFA claims itself to be a definitive simulation of the sport, but it’s hard to agree. Far too many areas of the gameplay are simply alien to their real world equivalents, such as the locomotion, passing, and artificial intelligence. It lacks strategically too, FIFA is an end-to-end frenetic experience which rarely pauses for breath, and almost never rewards patient play. FIFA may look on the surface to be the most realistic football game yet, but you don’t have to dig deep to find dreadful inconsistencies with reality.
So instead, perhaps FIFA is a great arcade game? Certainly I’ve heard the arcade accusation levelled at FIFA plenty of times before, and there is nothing wrong with a good arcade game: some of the best games I’ve played this generation are games which don’t aim for realism and instead nail competitive, addictive, balanced and fun game mechanics, but does FIFA fit that bill?
Not for me: there is an almost endless list of little and big grievances which with a degree of sad inevitability conspire to pervert any sort of fair competition in the game. Luck is far, far too big of a factor in almost every goal scored and not scored, there are hordes of exploits and a complete lack of balance between different strategies and play styles. Worse still is the farcical assistance system leading to a control system which gets it absolutely the wrong way round: rewarding those who take no responsibility for their play at least as much as it helps those who need it.
Unfair? Scripted? Fun?
The core of any great competitive game (arcade or otherwise) is fairness, and that’s what FIFA lacks most. I can be sure that any frequent FIFA player knows precisely what I’m talking about: Rebound goals, pinball tackling, superhuman saves, the casino of aerial battles, mental AI, shocking refereeing, and so on. What’s more, you can be absolutely sure that practically every game you play will contain multiple instances of the above. Can these things happen in real life? Yes, they can, but in FIFA they all happen far, far too often, and it is massively detrimental to the game.
Some go further, casting each of these under an umbrella of ‘scripting’, and I could imagine how FIFA would give someone that impression. I’m not convinced, instead I tend to believe that the high degree of effective randomness (or else factors outside of your control) in the way FIFA plays leads to a sense that one player or the other is getting cheated by the game. Luck can ‘come around’ as much as it likes, but when given any particular goal there is a significant chance it was caused by the game at least as much as the players, then you’re bound to feel your losses are undeserved.
If you watch the replays of the goals you score (assuming the replay is long enough), you will be amazed at how many of them involve some of the very unfair elements which you blame when you concede. Someone who is good at defending will rarely get scored against because of their own errors, nor because they are outplayed or outwitted, but because of these lottery moments. With experience you can learn to predict, and sometimes prevent getting scored against in these ways. However good you get though, there are always goals which slip into the net.
Playing FIFA is just that: battling against lots and lots of things which really don’t make a huge amount of footballing sense, and really aren’t particularly fair. That means that it’s perfectly possible you could play really well, fail to score, and be beaten by a rotten goal. It could be explained by a scripting conspiracy, but it could be at least as easily explained by a game which is dictated by many mechanics which are either random, or uncontrollable. I don’t think FIFA is scripted, but it’s definitely unfair, and that’s still damning for a competitive experience.
That isn’t to say that it’s not fun. I play a lot of local and online multiplayer on FIFA 12, and I still find playing good football satisfying. Scoring a great goal is still a big thrill, and there is a delightful degree of shadenfreude when you score a particularly silly one (it’s hard not to laugh when the ball hits the post, ricochets onto the keeper, and then into the goal in consecutive matches). There is a limit to this though: enjoying FIFA is always a battle between fun and frustration, and it simply shouldn’t need to be that way.
Casual? Hardcore?
But why? Well, some of FIFA’s problems are practically inexplicable, like the many of the AI issues that plague FIFA 12, but I think that a significant portion of the problems are caused by EA’s unwillingness to make the game more difficult, or less accessible.
A perfect example of this is Pro Passing, which first featured in FIFA 11. In theory, Pro Passing should have been the end of ping-pong-passing, and turned FIFA into the thinking man’s game. We all know how that turned out, something I wrote about in detail here: error is applied on the wrong passes, too much in some areas and much too little in others (e.g. blind passes). When error is applied it’s always as slowness, rather than inaccuracy leading to the passing game in FIFA becoming lethargic, while rarely punishing stupid passing.
Pretty much the same thing happened again in FIFA 12 with tactical defending. Here, EA finally listened to the deafening pleas of their community and decided that the broken pressure system had to go. This would signal the end of the homing missile tacking which we’d all come to know and hate – it would make the defending patient, thoughtful, and skilful again. It might have worked if it wasn’t for the homing missile’s replacement: the contain function.
The contain function was how EA would soften the blow for casual gamers, giving them an automated function which would no longer hone in like a missile, but instead jockey the attacker. The issue? The containing defender reacts impossibly fast to the attackers movements making the defender more like an impassable force-field than a jockeying defender. I’ve also gone into more depth on this issue before here. Long story short, the contain function is as much of a crutch as the press functionality ever was. When used well, the contain function is thoroughly overpowered and incredibly dull to play against.
In both cases, EA had decided on features that their hardcore community wanted desperately, but in both cases the features were greatly underwhelming upon release because they were toned down to be friendly for all. The same can be said for many other features, like Personality+ and Vision AI, and of course the assistance system, which is the best example of all.
I can’t think of many features in gaming which have been dealt with so badly, for so long, as the assistance system in FIFA. We now finally have a working filter on ranked matches, they’ve added some new settings, and tweaked the balance a little bit, but the main facts remain as they always did: the system is unbalanced, unfair, unrealistic, and in some senses flat out broken, things I’ve elaborated on here, and here.
It’s a divisive issue, so I’m sure almost everyone will hate me for saying it, but it would be better to have a single realistic and balanced setting with no choice at all than to have the choice we currently have. While the current system does work for some – those who genuinely need a high level of assistance, the group of assisted users who want a crutch, and the group of manual users who want it to be more about their dexterity than footballing reality – it doesn’t work at all for those looking for a realistic, or well balanced game.
Problem
EA’s problem is that they are constantly being pulled from pillar to post. They do genuinely want to satisfy a vocal hardcore community, but also the quiet but enormous group of more casual gamers who make up the majority of their user base. They don’t ignore the hardcore – if they did you’d never have heard of Pro Passing or Tactical Defending – but they seem unable to satisfy the hardcore while having to satisfy the casual base simultaneously.
I would argue that until this problem is solved, it is highly unlikely there will ever be a major jump forward in terms of realism or balance, and therefore coming up with a solution to this problem is imperative. In the next part, I will try to answer that question with some solutions. Until then I’d be very interested to hear your opinions:am I right about FIFA’s problems and their cause, and, what would you do to solve them?
Very good article on FSB.
http://fifasoccerblog.com/blog/xaors-corner-the-hardcore-question/
Guest- Guest
- Post n°234
Re: FIFA 12
drivescore wrote:Going to start an Arsenal CM.
I'll bring in..... who?
Wait till the update. maaaaayn
VivaRonaldoLAD-
- Posts : 14745
Location : United Road.
Supports : Giggsy 12-0 Gerrard
- Post n°235
Re: FIFA 12
23rd Feb is the transfer update for offline squads.
Guest- Guest
- Post n°237
Re: FIFA 12
Last match in division 2 and needed one point to get promoted. Was 3-0 down and came back to win 6-5 after scoring in the 90th minute.
Guest- Guest
- Post n°238
Re: FIFA 12
I was down 3x2 in a recent match in the 90th minute. Made some space at the top of the box and took a shot. Hit the inside of both posts and came out.
Jorlung-
- Posts : 5285
Age : 92
Location : Canada
Supports : TFC
- Post n°239
Re: FIFA 12
Brilliant article.Barton wrote:It’s been a long time since FIFA 12 released in late September last year, and even longer since I first played it at the end of May last year. Since then, I’ve used many of these fortnightly articles to go into depth on areas of FIFA which I think aren’t fit for purpose, and though there are plenty more I haven’t got to yet, I’m going to use this opportunity to step back from the minutiae and look at the bigger picture.
I know that many disagree with my sentiment, but I feel FIFA falls a long way short of providing a satisfactory hardcore experience. In the first of two articles, I’m going lay out what I think the problems are and why they have arisen, and then in the second, I will propose some solutions to these problems.
Flawless? Realistic? Arcade?
If there is one thing which is practically synonymous with FIFA these days, it’s critical acclaim. You can hardly watch a football match without being reminded that FIFA 12 is a game of ‘Flawless Football’, which is strange, because I can’t think of many adjectives which fit FIFA less.
FIFA claims itself to be a definitive simulation of the sport, but it’s hard to agree. Far too many areas of the gameplay are simply alien to their real world equivalents, such as the locomotion, passing, andartificial intelligence. It lacks strategically too, FIFA is an end-to-end frenetic experience which rarely pauses for breath, and almost never rewards patient play. FIFA may look on the surface to be the most realistic football game yet, but you don’t have to dig deep to find dreadful inconsistencies with reality.
So instead, perhaps FIFA is a great arcade game? Certainly I’ve heard the arcade accusation levelled at FIFA plenty of times before, and there is nothing wrong with a good arcade game: some of the best games I’ve played this generation are games which don’t aim for realism and instead nail competitive, addictive, balanced and fun game mechanics, but does FIFA fit that bill?
Not for me: there is an almost endless list of little and big grievances which with a degree of sad inevitability conspire to pervert any sort of fair competition in the game. Luck is far, far too big of a factor in almost every goal scored and not scored, there are hordes of exploits and a complete lack of balance between different strategies and play styles. Worse still is the farcical assistance system leading to a control system which gets it absolutely the wrong way round: rewarding those who take no responsibility for their play at least as much as it helps those who need it.
Unfair? Scripted? Fun?
The core of any great competitive game (arcade or otherwise) is fairness, and that’s what FIFA lacks most. I can be sure that any frequent FIFA player knows precisely what I’m talking about: Rebound goals, pinball tackling, superhuman saves, the casino of aerial battles, mental AI, shocking refereeing, and so on. What’s more, you can be absolutely sure that practically every game you play will contain multiple instances of the above. Can these things happen in real life? Yes, they can, but in FIFA they all happen far, far too often, and it is massively detrimental to the game.
Some go further, casting each of these under an umbrella of ‘scripting’, and I could imagine how FIFA would give someone that impression. I’m not convinced, instead I tend to believe that the high degree of effective randomness (or else factors outside of your control) in the way FIFA plays leads to a sense that one player or the other is getting cheated by the game. Luck can ‘come around’ as much as it likes, but when given any particular goal there is a significant chance it was caused by the game at least as much as the players, then you’re bound to feel your losses are undeserved.
If you watch the replays of the goals you score (assuming the replay is long enough), you will be amazed at how many of them involve some of the very unfair elements which you blame when you concede. Someone who is good at defending will rarely get scored against because of their own errors, nor because they are outplayed or outwitted, but because of these lottery moments. With experience you can learn to predict, and sometimes prevent getting scored against in these ways. However good you get though, there are always goals which slip into the net.
Playing FIFA is just that: battling against lots and lots of things which really don’t make a huge amount of footballing sense, and really aren’t particularly fair. That means that it’s perfectly possible you could play really well, fail to score, and be beaten by a rotten goal. It could be explained by a scripting conspiracy, but it could be at least as easily explained by a game which is dictated by many mechanics which are either random, or uncontrollable. I don’t think FIFA is scripted, but it’s definitely unfair, and that’s still damning for a competitive experience.
That isn’t to say that it’s not fun. I play a lot of local and online multiplayer on FIFA 12, and I still find playing good football satisfying. Scoring a great goal is still a big thrill, and there is a delightful degree of shadenfreude when you score a particularly silly one (it’s hard not to laugh when the ball hits the post, ricochets onto the keeper, and then into the goal in consecutive matches). There is a limit to this though: enjoying FIFA is always a battle between fun and frustration, and it simply shouldn’t need to be that way.
Casual? Hardcore?
But why? Well, some of FIFA’s problems are practically inexplicable, like the many of the AI issues that plague FIFA 12, but I think that a significant portion of the problems are caused by EA’s unwillingness to make the game more difficult, or less accessible.
A perfect example of this is Pro Passing, which first featured in FIFA 11. In theory, Pro Passing should have been the end of ping-pong-passing, and turned FIFA into the thinking man’s game. We all know how that turned out, something I wrote about in detail here: error is applied on the wrong passes, too much in some areas and much too little in others (e.g. blind passes). When error is applied it’s always as slowness, rather than inaccuracy leading to the passing game in FIFA becoming lethargic, while rarely punishing stupid passing.
Pretty much the same thing happened again in FIFA 12 with tactical defending. Here, EA finally listened to the deafening pleas of their community and decided that the broken pressure system had to go. This would signal the end of the homing missile tacking which we’d all come to know and hate – it would make the defending patient, thoughtful, and skilful again. It might have worked if it wasn’t for the homing missile’s replacement: the contain function.
The contain function was how EA would soften the blow for casual gamers, giving them an automated function which would no longer hone in like a missile, but instead jockey the attacker. The issue? The containing defender reacts impossibly fast to the attackers movements making the defender more like an impassable force-field than a jockeying defender. I’ve also gone into more depth on this issue before here. Long story short, the contain function is as much of a crutch as the press functionality ever was. When used well, the contain function is thoroughly overpowered and incredibly dull to play against.
In both cases, EA had decided on features that their hardcore community wanted desperately, but in both cases the features were greatly underwhelming upon release because they were toned down to be friendly for all. The same can be said for many other features, like Personality+ and Vision AI, and of course the assistance system, which is the best example of all.
I can’t think of many features in gaming which have been dealt with so badly, for so long, as the assistance system in FIFA. We now finally have a working filter on ranked matches, they’ve added some new settings, and tweaked the balance a little bit, but the main facts remain as they always did: the system is unbalanced, unfair, unrealistic, and in some senses flat out broken, things I’ve elaborated on here, and here.
It’s a divisive issue, so I’m sure almost everyone will hate me for saying it, but it would be better to have a single realistic and balanced setting with no choice at all than to have the choice we currently have. While the current system does work for some – those who genuinely need a high level of assistance, the group of assisted users who want a crutch, and the group of manual users who want it to be more about their dexterity than footballing reality – it doesn’t work at all for those looking for a realistic, or well balanced game.
Problem
EA’s problem is that they are constantly being pulled from pillar to post. They do genuinely want to satisfy a vocal hardcore community, but also the quiet but enormous group of more casual gamers who make up the majority of their user base. They don’t ignore the hardcore – if they did you’d never have heard of Pro Passing or Tactical Defending – but they seem unable to satisfy the hardcore while having to satisfy the casual base simultaneously.
I would argue that until this problem is solved, it is highly unlikely there will ever be a major jump forward in terms of realism or balance, and therefore coming up with a solution to this problem is imperative. In the next part, I will try to answer that question with some solutions. Until then I’d be very interested to hear your opinions:am I right about FIFA’s problems and their cause, and, what would you do to solve them?
Very good article on FSB.
http://fifasoccerblog.com/blog/xaors-corner-the-hardcore-question/
Guest- Guest
- Post n°240
Re: FIFA 12
Read the whole thing, dissected it and spent some time reflecting on it. Still sounds like a whiny little bitch.
Anyways, I forgot to mention I won my 2nd 1st Division Title the other day.
Earlier I tried going for another cup(the one I have though wasn't won by me but by my cousin) but like I've mentioned before I'm the Arsenal of FIFA, fucking Bottler.
At least this time I didn't lose a final but the Octavos.
In FIFA World Cup 10 I only 1 World Cup but lost like 20 finals.
Anyways, I forgot to mention I won my 2nd 1st Division Title the other day.
Earlier I tried going for another cup(the one I have though wasn't won by me but by my cousin) but like I've mentioned before I'm the Arsenal of FIFA, fucking Bottler.
At least this time I didn't lose a final but the Octavos.
In FIFA World Cup 10 I only 1 World Cup but lost like 20 finals.
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