Dishonored

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    CollieBuddz
     
     

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    Dishonored

    Post by CollieBuddz on Fri Jul 08, 2011 11:38 am

    This is game coming out next year from Bethesda. From the creators of Deus Ex and Half Life 2.



    Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride.
    It’s a game about assassination where you don’t have to kill anyone.
    It’s a game about infiltration where you can set up traps and slaughter
    the entire garrison of an aristocrat’s mansion rather than sneak in.
    It’s a game about brutal violence where you can slip in and out of a
    fortified barracks with nobody ever knowing you were there. It’s a game
    about morality and player choice where the world you create is based on
    your actions, not navigating conversation trees.


    Not much is known about the game apart from the above. More will be known in a few days when some magazine features it.

    But what I will say, from that above, I think this is going to be the best game EVER. I just have a feeling. Remember the fucking name. THIS WILL BE AWESOME.
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    CollieBuddz
     
     

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    Re: Dishonored

    Post by CollieBuddz on Fri Jul 08, 2011 11:46 am

    I'm getting fucking tingles thinking about.

    A futuristic shooting game - Produced by Bethesda who produced THE best futuristic shooting game in Fallout 3.

    A game of player choice - From one of the creators of Deus Ex which was THE greatest game which incorporated player's choices and morals.

    A futuristic story - From one of the creators of Half Life 2 which is one of THE best futuristic stories.

    And look at that description. It's one big mindfuck which is one of THE best fucks you can have.


    Fuck me.
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    dena
     
     

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    Re: Dishonored

    Post by dena on Fri Jul 08, 2011 11:48 am

    Probably will be shit.
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    CollieBuddz
     
     

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    Re: Dishonored

    Post by CollieBuddz on Fri Jul 08, 2011 11:48 am

    This guy
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    Re: Dishonored

    Post by Guest on Fri Jul 08, 2011 12:12 pm

    It sounds really confusing. Laughing
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    dena
     
     

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    Re: Dishonored

    Post by dena on Fri Jul 08, 2011 12:17 pm

    I don't know how a description can get you wet for a game, it's just contradictons, no screenshots, no gameplay videos, no nothing. Dry Smile
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    CollieBuddz
     
     

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    Re: Dishonored

    Post by CollieBuddz on Fri Jul 08, 2011 1:03 pm

    It's not just the description. But I think it says a lot. When I read that, it says to me that it will be all about me. I can do things however I want. There is no definite way to do it. I know other games claim to do that, but most don't, they are basically a conversation tree. An illusion where you think it's down to your choice, but you only have a minor choice and the main outcome is predetermined.

    Add the fact that the people making it are behind Fallout 3 (one of my all time favs and the only RPG that I can play), Deus Ex (Fighting with GTA to be my all time fav), and Half Life 2 (another game that had me gripped and I'm waiting for the third) and that's all the ingredients to get me wet. The only thing that could make it better is if it was a sandbox and someone from GTA was helping.

    I don't really need screenshots/gameplay vids. The story is the reason I play games (to an extent). I don't really care what devices they use to get the story across. It could be a game by the Teletubbies aslong as the story pulls me in.
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    dena
     
     

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    Re: Dishonored

    Post by dena on Fri Jul 08, 2011 1:05 pm

    We'll see -_-
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    Re: Dishonored

    Post by Guest on Sat Jul 09, 2011 12:38 am

    So bethesda are making it?


    That means it's good. -_-
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    Muhkoo
     
     

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    Re: Dishonored

    Post by Muhkoo on Sat Jul 09, 2011 1:00 am

    That means it will be a dissapointment.
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    CollieBuddz
     
     

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    Re: Dishonored

    Post by CollieBuddz on Sat Jul 09, 2011 1:04 am

    You'll see.

    You'll all see.
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    Jord
     
     

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    Re: Dishonored

    Post by Jord on Sat Jul 09, 2011 2:13 am

    Someone should change Dena's name to Buzzkill
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    Re: Dishonored

    Post by dena on Sat Jul 09, 2011 12:27 pm

    You should hop off my sack. pig
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    Re: Dishonored

    Post by Jord on Sat Jul 09, 2011 12:57 pm

    Naaaaah. Far too warm down here.
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    Re: Dishonored

    Post by Guest on Sat Jul 09, 2011 12:59 pm

    That mask thing looks scary.
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    CollieBuddz
     
     

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    Re: Dishonored

    Post by CollieBuddz on Tue Sep 20, 2011 3:38 am


    Dishonored preview



    Jon Blyth at
    04:32pm August 8 2011










    Comments


    29




    When
    I was invited to Dark Messiah developers Arkane to see a “secret
    title”, I assumed it’d be The Crossing – the game that Raphael
    Colantonio’s company was developing with Valve in 2006, and got put
    officially on hold in 2009. Turns out something far more interesting is
    going on in Lyon. Something more in keeping with Arkane’s history of
    immersive, single-player, first-person role-playing combat titles.

    Looking at the talent behind Dishonored helps you to understand what
    it is. Co-created by Colantonio and Harvey Smith, the lead designer on
    the original Deus Ex, the art direction is courtesy of Viktor Antonov
    and Sebasian Mitton. Antonov was the art director for Half-Life 2, a
    game he describes cheerfully as his freak baby. Those European
    sensibilities have gone into making the location of the Kingdom, a
    heavily-modded retro-future industrial London that, according to Mitton,
    “avoids the clichés” of steampunk and Jack The Ripper.

    That’s what Dishonored is. A game with the options and rich complexity
    of Deus Ex, the varied combat and intimate melee of Dark Messiah, and
    the beautifully coherent Europe-centric world design of Half Life 2.

    Your character – at this stage, working without a name – is a
    supernatural assassin, the bodyguard to the Empress. The game opens with
    her dying in your arms, and people completely misinterpret the whole
    assassin/dead-body thing, and you’re wrongly accused of her murder. Your
    mission, according to your playing tastes, is to return the Kingdom to
    its former state, or to get revenge on the person who framed you.



    Colantonio says that you can play through the entire game without
    killing anyone, although he admits it’d be a pretty hardcore
    playthrough. But that’s not a matter of good and evil – both Smith and
    Colantonio flinch from binary morality. The system that replaces it is
    less value-laden. Killing people adds chaos to the land. In a chaotic
    land

    How you choose to progess is up to you – like a velvet ghost or a
    slobbering Tasmanian Devil. However you progress, you’ll be using a
    broad palette of abilities. “We could talk about any aspect of the game
    for hours,” says Smith. “But encouraging player creativity is the most
    important thing. We offer the player powers and systems that interact.”
    That’s a fairly vague mission statement, but I’m shown some pretty solid
    examples.

    It starts with a basic ability interaction – double jump, and blink.
    Blink is a line-of-sight instant teleportation ability – lay down a
    target, and you’ll appear there. Double jumping gave playtesters a line
    of sight on platforms that weren’t originally intended to be explorable,
    but instead of blocking them Arkane added to the game, rewarding clever
    use of the tactics.

    But there’s a commitment at Arkane to make these sloppy interactions
    king. For example, the power of possession. Possessing people gives you
    access to areas that person can enter. Possessing rats gives you access
    to small tunnels. When Colantonio says that you can also possess fish,
    the natural question is… well, why? The answer: because it wouldn’t make
    sense if you couldn’t. It’s a fantastic brand of logic that makes the
    ability to possess fish inevitable.

    The most impressive combination of abilities combines four powers.
    The Arkane employee who’s giving the demo summons a pack of rats (as
    plague-bearers, this power contributes to the chaos of the city). Rats
    move quickly, so he freezes time. Then approaches a rat, and plants a
    proximity-triggered razor spring trap on its back. Releasing time, he
    possesses the rat, and walks it around like a remote-controlled bomb.



    In true Deus Ex style, objectives will have several methods of
    completion. In our mission to discover and deal with a corrupt lawyer,
    we overhear a conversation about a previous attempt to break into the
    building, which gives us a clue as to the whereabouts of a key. Instead,
    we possess a guard, taking advantage of Dishonored’s curious form of
    possession, in which your body physically enters your host, and can pour
    out of it, through whatever orifice, in its new location. This will
    traumatise the host – the guard doubles up, vomiting, as we leave him.

    We discover that the lawyer, Arnold Timsh, is turning over a tidy
    racket falsely certifying families as plague carriers, forfeiting their
    property to the authoritarian state. You can kill him, but like
    Colantonio said earlier, there’s always another way. We’re just not
    allowed to see what that is, in the demo.

    If you want to get your weapons dirty, the up-close combat is a
    development of Dark Messiah’s physical blend of parries, counters and
    brutal finishing moves. It’s difficult to imagine anyone playing the
    game through without killing anyone when the melee combat looks so
    satisfying. Either your blades are extremely sharp, or heads simply
    aren’t as comprehensively attached to their bodies in this world.

    Something you’ll have noticed from the screenshots – Dishonored is
    set in a brilliantly realised world. Antonov decribes the research that
    went into building this place, that’s a collision of influence from
    different centuries, countries, and realities. “The renaissance in
    England didn’t come through France,” he says. “It was a weird
    renaissance that went through Italy, Austria and Germany.”

    Almost apologetically, Antonov describes this as “nerdy stuff”. But
    there’s no need to apologise. It’s nerdy stuff like this that’s building
    a brand new world for us to mess about in, possessing fish and stabbing
    vomiting men.


    You guys need to listen to me on this shiz. I made the Deus Ex thread almost a year before it was released, then BAM people are bumping it saying it's possibly the best game of all time.


    Look out for this motherfucker, it's going to be big.
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    dena
     
     

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    Re: Dishonored

    Post by dena on Tue Oct 09, 2012 9:04 am

    Getting really good reviews, looks like Bioshock x Deus Ex a bit, probably will buy it tomorrow.
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    Re: Dishonored

    Post by Bushido on Wed Oct 10, 2012 2:17 am

    Deus Ex was a terrible game Sad
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    Mouse
     
     

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    Re: Dishonored

    Post by Mouse on Wed Oct 10, 2012 2:19 am

    Bushido wrote:Deus Ex was a terrible game Sad
    Surprised Why didn't you like it?
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    Re: Dishonored

    Post by Bushido on Wed Oct 10, 2012 2:34 am

    Mouse wrote:
    Bushido wrote:Deus Ex was a terrible game Sad
    Surprised Why didn't you like it?

    It started off amazing, could go plenty of places in the HQ and surrounding city. It then, however got REALLY linear, when the game was supposed to let you do a lot of different things on every play through.
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    Cam
     
     

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    Re: Dishonored

    Post by Cam on Wed Oct 10, 2012 4:30 am

    When does it come out?
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    Re: Dishonored

    Post by Guest on Wed Oct 10, 2012 4:34 am

    12th in the UK.
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    Cam
     
     

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    Re: Dishonored

    Post by Cam on Wed Oct 10, 2012 4:41 am

    Tut.

    Kuled
     
     

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    Re: Dishonored

    Post by Kuled on Wed Oct 10, 2012 4:59 am

    ..I can't oh god why
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    Re: Dishonored

    Post by Mouse on Thu Oct 11, 2012 1:44 am

    Apparently this is really short, will rent.
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    Re: Dishonored

    Post by dena on Thu Oct 11, 2012 2:14 am

    Yeah I'll rent too. Seems that the biggest thing here is they expect you to go through multiple playthroughs.
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    Re: Dishonored

    Post by Cam on Thu Oct 11, 2012 6:57 am

    How short is really short? shifty
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    Re: Dishonored

    Post by Guest on Thu Oct 11, 2012 7:06 am

    Cam wrote:How short is really short?
    "The Manchester club's stay in last years Champion's leauge" short. shifty
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    dena
     
     

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    Re: Dishonored

    Post by dena on Thu Oct 11, 2012 7:11 am

    Cam wrote:How short is really short? shifty

    I'm hearing 15 hours.
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    Re: Dishonored

    Post by Mouse on Thu Oct 11, 2012 7:49 am

    I've had 9 Laughing It's got 9 missions. Laughing

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