Unlimited Detail Real-Time Rendering

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    LeBron
     
     

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    Unlimited Detail Real-Time Rendering

    Post by LeBron on Tue Aug 02, 2011 10:53 pm

    Anyone who can be arsed watching, prepare to be amazed.

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    CollieBuddz
     
     

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    Re: Unlimited Detail Real-Time Rendering

    Post by CollieBuddz on Tue Aug 02, 2011 11:39 pm

    What does it do?
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    ayvee1
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    Re: Unlimited Detail Real-Time Rendering

    Post by ayvee1 on Wed Aug 03, 2011 12:01 am

    Pretty impressive. Will be interesting to see the first game that incorporates this.
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    Grenade
     
     

    Formerly known as : grenade187
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    Re: Unlimited Detail Real-Time Rendering

    Post by Grenade on Wed Aug 03, 2011 12:22 am

    Developers have had this for a while now. The reason they don't use it is because consoles and pc's are not fast enough to render billions of polygons per second and say black ops used this fully polished off etc it would be about 150gb + and a super pc to run.
    The gameplay would probably not run smoothly either.
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    ResurrectionRooney
     
     

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    Re: Unlimited Detail Real-Time Rendering

    Post by ResurrectionRooney on Wed Aug 03, 2011 12:58 am

    He sounds like that 'extremely fast black man' guy who analyses FIFA.
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    dena
     
     

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    Re: Unlimited Detail Real-Time Rendering

    Post by dena on Wed Aug 03, 2011 1:15 am

    He does Laughing
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    Jord
     
     

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    Re: Unlimited Detail Real-Time Rendering

    Post by Jord on Wed Aug 03, 2011 2:52 am

    Interesting. I'm sure devolopers have had this idea for a few years now though. The problem is that not everyone owns super mega fast computers to run and game with billions and billions of atom's. A much easier and cheaper way is to just carry on with what they have been doing and slowly increasing the number of polygons each year.

    Re: Unlimited Detail Real-Time Rendering

    Post by Q'Dante the Pussy Chomper on Wed Jul 17, 2013 12:55 pm

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